

You can determine how the Tiles affect the Event Objects by making configurations on the Tiles. Terrain Tag: A way to identify the Tile by a Number which can be referenced later on.Damage Floor: Should this Tile “damage” the Player by 10pt every time this Tile is passed?.Counter: Should this Tile allow for a distance interaction between object? Just like a Convenient Store Counter (separated by a “counter”)?.Bush: Down half of the Tile will be transparent, giving the impression of a “Bush Area”.Ladder: Shall we give the impression of climbing up / down a Ladder in to this Tile?.Passage (4 dir): Which direction is walkable in this Tile? All 4? Only Left and Right?.

Passage: Is this Tile passable/walkable?.Basically, there are 7 configurations possible: Tiles can be configured to set how it will affect the Event Object that passes over the Tiles. Autotile in action - Screen captured from RPG Maker MV
